Tag: Blizzard

Fun First: Blizzard’s Bulletproof Game Design Rule

Blizzard is a company I’ve been a fan of since my youth spent playing hours and hours of Warcraft II: Tides of Darkness. I’ve played most of their games, and I’ve always been impressed by them in one aspect or another. They’ve always had something of a classic approach to game design in that they tend to make something fun first and worry about the rest later. It shows through in the primary aspects of their games from gameplay to storyline.  It’s a flawless rule to follow in game design, and though there are reasons not to follow it at times, Blizzard is a company that constantly exemplifies why it works so well.



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