There are a few classic MMORPGs which players hold near and dear to their hearts — if they got into them at a certain point. Since modern MMORPGs have made things easier and easier for players to get into and stay into, classic style RPGs have relied almost exclusively on their hardcore veteran player base to stay afloat. Yet they have stayed afloat. Games like Everquest, Final Fantasy XI, and even something like Runescape. All of these are surprisingly still alive today, but they might not be the games you remember spending your youth on. With dwindling playerbases, though, that’s a good thing.
Blizzard is a company I’ve been a fan of since my youth spent playing hours and hours of Warcraft II: Tides of Darkness. I’ve played most of their games, and I’ve always been impressed by them in one aspect or another. They’ve always had something of a classic approach to game design in that they tend to make something fun first and worry about the rest later. It shows through in the primary aspects of their games from gameplay to storyline. It’s a flawless rule to follow in game design, and though there are reasons not to follow it at times, Blizzard is a company that constantly exemplifies why it works so well.
With the announcement of Final Fantasy XIV’s next expansion alongside some of the features, I think it’s a good time to take a look at some of the things the game definitely needs to improve on in the coming months. The 3.x updates have taken us from a dev team that worked tirelessly to put out quality content with 2.x to a team that is just tired and it showed. With a fantastic 3.0, the 3.x updates quickly fell into a linear path of growing boredom. It wasn’t that the content itself was bad, but it wasn’t enough, and often quality of life adjustments were half-measures. That said, let’s take a look at a few things that XIV can improve going forward, both announced and so far unannounced.